Bakudou #1 - Sai ("Obstruction" )
This spell is used to paralyze the target. It works like a tazer, as the entire body tenses up. The spell releases after two posts, or when the user wishes so.
Bakudou #2 - Tsume no Neko("Claw of the Cat" )
A sealing skill that binds a users feet to any surface. Like a wall, or ceiling.
Spell : Tread where I am not. Feel what I have not. This is the goal of the greaters, and I shall be their pawn in this goal.
Bakudou #4 - Hainewa ("Creaping Rope" )
An energy rope entangles a target's arms.
Bakudou #5 - Shinobiashi ("Soft Steps" )
Morphs the ground, making it softer, and malleable. Allowing for two skills. The first allowing the user to shift the ground, making the enemy loose their footing. And making them fall. The mud then grows over them, and binds them in place. The other skill, allows the ground to be used to make a wall for defense.
Spell : The earth bends to the will of those with the strength. The demonstration, of this is at hand. Welcome Armageddon.
Bakudou #7 - Aegu ("Breathe Hard" )
Forms a sealing of air around the user, allowing them to breathe in areas of dangerous air, or underwater.
Spell : Go where not, be what you aren't. The gods bestow you this gift.
Bakudou #9 - Geki ("Conquer" )
Surrounds the target in a red light that restricts movement to the single area.
Spell : Disintegrate, black dog of Rondaniini. Look upon your burning soul and sever your throat.
Bakudou #11 - Shuuri ("Mending" )
A green grid like lacing goes over any large, gaping wound. The grid then turns into new skin, and muscle. But the flesh is still soft, and not as resilient as normal skin. And muscle must gain strength over time.
Spell : The flesh, a sheild, the muscle it's bracing. Has dwindled in strength, powers of the wind, darkest depths do I request, mend the flesh, as I relinquish this burden.
Bakudou #13 - Jajipe-pa ("The Judge of Paper" )
Extends a paper scroll towards the target. Wrapping them from the neck down in the binding paper. The user is then able to drag the target about by the paper. The binding is easily broken by any user of kido.
Spell : Hinder the body, with a just cause. Anguish the mind through the statment.
Bakudou #15 - Kinbaku ("Bind Tightly" )
The enemies arms loose usage. The binding lasts three posts.
Spell : Your souls sword loses use. And weeps at it's spawner's pettiness.
Bakudou #17 - Mabukani ("Over the Eyes" )
The user forms a black cloud over the enemies sight. The veil lasts the entire battle, or until the user ends the kido. But the veil is slow. Moving only at speeds equal of the user. So if the target is faster they are able to avoid the veil. Also another kido of equal strength is able to stop the veil by striking it.
Spell : Let the river of tears flow. As you are helpless to sever the wings of Rodanii the devil of sense.
Bakudou #19 - Ori ("Cell" )
A sphere of reiatsu extends from the users fingertip, shooting towards the enemy. The small sphere will grow large and trap the enemy inside. The material is then determined by the kido stat of the enemy and user. The stronger the Kido user is, the thicker the sphere.
Spell : Trap the mind, dominate the body. Gauge our strengths o' great gods. And without favor, distribute divine judgement on our petty existence.
Bakudou #21 - Karimaisou ("Temporary Burail" )
Long chains of linked bone shoot from the ground, towards the neck of the enemy. The bones wrap around their neck, and are retracted to the ground, dragging the enemy under the ground, up to their neck.
Spell : Whole; the body is. Drowned in the soil, release the soul through the severing of their bond.
Bakudou #25 - Ji (Emperor's Seal" )
The user places a seal on their body, that when they are stricken in that area it immideatly heals. The seal is good for only one use.
Spell : Gaurd. The high reaper, set down your scythe for a single gamble of the game.
Bakudou #27 - Kaifuu ("Breaking The Seal" )
A seal is put onto an area of importance. The seal ranging in appearance, depending on the user. When this seal is broken, the seal spews forth a spider like thread, that binds the enemies wrists up, along with the elbows, making them lock. Also a single sharp piercing needle will shoot from the broken seal, to pierce the enemy straight through their body.
Spell : Punish the curious cat. Regret their actions and bind their claws.
Bakudou #29 - Sabaku Sousu ("Sand Burial" )
Pours large mounds of sand, seemingly from nowhere on top of the enemy.
Spell : The greatest king. Bearer of the blade of Gilgamesh. The sword of legend. Sheath the blade, and bury it in the darkes depths.
Bakudou #30 - Shtotsu Sansen ("Beak-Stab Triple-Flash" )
Sends out 3 fang-like projectiles to pin a target down in a triangle-shape, most likely aimed for both arms and the abdomen.
Bakudou #32 - Yukashita ("Under the Floor" )
The user makes wind behind the enemy that forms a large swirling, transparent square. In the shape of a floor-board, the board then tumbles down upon the enemy, pressing them into the ground, binding them to the floor.
Spell : Dogs of the Mother Earth, extend your reach from the heavens and crush thy foe with your beauty.
Bakudou # 34 - Hainawa ("Crawling Rope" )
An energy rope entangles a target's arms. The color is determined by the users own unique reiatsu.
Spell : Restrain the wisping winds, and stop the shaking mountain. Bring the world to the knees of the Obelisk.
Bakudou #37 - Mushimegane ("Magnifying glass" )
Forms a contact lens like area over the users eyes. This allows for them to see several times better then with their natural eyes. Able to see into great distances.
Spell : Hawks iris, blind to the light. Dive into the abyss.
Bakudou #39 - Yuketsu ("Blood Transfusion" )
The user drains all blood from the enemies body from the enemies mouth. The blood immediately disperses in the air. First the target must be subdued. Then by placing an elaborate pattern of tatoo like signs on the target's body and performing the skill. Only usable on unconscious individuals.
Spell : Yield scarlet plasma. The greater beckons an exchange. Drain the nile, and let the salt ascend above the heavens. Their the 9,000 souls, converge. Meeting the 8,000 stars, they form the 100 minds, and the matter progresses.
Bakudou #41 - Senjiru Motte Jinkou Ukiyo ("Infused with Artificial Souls" )
This puts a large amount of your own reiatsu into a foreign body. intent on making the opponent explode their own blood vessels from having so much content in their veins. To perform the Kido, the user must release a pint of their own blood, and have the opponent drink it.
Spell : 10,000 spirals, 4,000 stars, 1,000 pebbles, 500 grains of sand. Three eyes, two noses, four lips, six arms. Shivas hands grasp Ifrit's flame, and uses the seed of creation to tear the realms asunder. Existence, question it. Quezicotl hides his honest intentions. And dominates the true waters, and the four winds. Splitting them into eight.
Bakudou #43 - Okkakeru ("Chasing Someone" )
Forms an imprint of the persons exact depiction, and observed abilities into their mind. This skill is normally used on 'puppets' of greater shinigami. Allowing these 'puppets' to seek out the intended target.
Spell : Two foot-prints, and ten prints of the hand. Trace the offenders every foot-step. Hear their very heart beat, and observe their every breath.
Bakudou #45 - Waritsukeru ("Layout and display" )
A large floating, bright turqoise hologram illuminates behind or under the targets body. And fires ropes of light to bind them down to the elaborate hologram. Then the seal turns horizontal, and the person is held outwards like on a bed. This skill is meant mostly for medical purposes and is such only usable on unconscious, willing, or weaker subjects.
Spell : Aid your own mind. Sleep with many fallen memories, and rise to the greater gods. Letting them observe your deeds. The deeds of 100 men, and that of 1000 eyes slice through into the truth of the cosmos.
Bakudou #47 - Eimin ("Eternal Sleep" )
Forces the enemy in a sort of hibernation, freezing every bodily function, and sealing their bodies off from possible infection. The skill is only usable on people with highly critical wounds.
Spell : 1 billion dots, and a penny is formed. The atom erupts, and is split. The energy is my shield. Masking the lost flesh. A folly, the cherub is compelled to forgive. Six wings, three hundred heads, thirty-nine arms, and a single leg. Let this holy figure bestow it's guardian light, and forgive. Scorch my sins, in exchange for the soul. Toss the mind into oblivion. Take a peer at the true light, and delve in eternal darkness to breathe just a moment longer...
Bakudou #49 - Idenchizu ("Genetic Mapping" )
A neon-red grid like area covers the missing body part, healing it, beginning with the bones, and finishing with the flesh. After the grid is finished, Hadou #46 is used to place the mapped out areas over with a temporary flesh.
Spell : Time bears pain. And still heals these wounds. Let the erased marks remark their paths. So that the honesty may not be defiled. The beginning is near, and the tale shall not be divulged yet. The twenty-eight orbs rotate the heavens. Of platinum halos, and golden anklets. Athena opposes Zeus.
Bakudou #51 - Masshoushinkei Soutei ("Peripheral Nerve Joining" )
This skill is used for two purposes. One, it establishes a minor connection with surrounding materiel for the user, allowing for a low level of telekenisis. It's main purpose however is as the final step in restoring a lost limb. This skill rejoins the nerves through a painful three day process. And allows movement of the restored nerve.
Spell : The argument is now war. Nine-million deaths, and more to follow. Sever the winds penatatable thoughts. Bringing them together again, the reunion is painful. Yet needed if the flow is to be achieved and all things just and right are made to follow it's wayward suit yet again. Athena embraces the thunder, Zeus falls to the beauty.
Bakudou #53 - Byakufuku("White Crawl" )
This skill makes a volatile oval of energy into an area, like a wall. The field then explods.
Spell : The yoke feeds. But the life is short. Unstable, the four legs tumble and the foundation is no more. Alls' end is nigh.
Bakudou #55 - Kyomon ("Mirror Door" )
This skill forms a glass barrier around the user, or an area. For example: It would seal off a room by shielding all of the doors, windows, and other ways in. The stronger the user of this kido, and the larger the shield is able to be, aswell as harder to break. The shield is easily broken from the outside, but from the inside someone of great strength would be needed to break it.
Spell : Mutiliate the heart. To protect the mocking bird's beat. Yet leave the cage open, and trust it's intent.
Bakudou #57 - Anpu Maki ("Amplify Volume" )
This forms a bubble like area inside of the users mouth. And when they speak it seals the sound, and then amplifies the voice multiple times, being able to blow out the enemies eardrums, while leaving the users hearing intact.
Spell : Let the winds chime with the echoes of the dead. Then tower over these, through the heaviest din.
Bakudou #58 - Kakushitsuijaku ("Catch the Sparrow Following its Footprints" )
Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
Bakudou #59 - Kei Rasshu ("Whip Lash" )
Forms two whip like red extensions from the users hands, and fires them at the enemy for two strikes. After the 2nd strike the skill dispels.
Spell : Whips of Hades, punish thy enemy infront of you for their betrayal.
Bakudou # 61 - Rikujokoro ("Six Rods Prison of Light" )
Summons six wide beams of light that slam into a target's midsection, holding them in place. The spell negates after 4 posts.
Spell : Carriage of thunder. Bridge of a spinning wheel. With light, divide this into six.
Bakudou #62 - Hyappo Rankan ("Hundred Steps Fence" )
Projects one long bar made of light, when thrown at the target the bar multiplies in an attempt to pierce a target ((without wounding him)) and restrict it's movements.
Bakudou #63 - Sajo Sabaku ("Chainlike Dessert" )
By pointing hand at a target, this target will get wrapped up entirely in thick chains.
Bakudou #64 - Sousei ("Dense Growth" )
Makes a large tree grow behind the enemy. The trees branches will reach around and try to bind the target to it. The skill wears off after 2 posts.
Spell : Water the parched lands. 300 mouths clamor for the drops, and feed the single oval. The silver mandible, golden teeth, copper eye, and platinum ears. Relinquish your value.
Bakudou #75 - Gochoutekkan ("Quintet of Iron Pillars" )
Summons five incredibly tall and thick pillars to pin a target to the ground.
Spell:
Manga: Walls of ironsand, a priestly pagoda, glowing iron-clad fireflies. Stading upright, silent to the end. Bakudou #75 Gochuu Tekkan.
Anime: Wall of iron sand, tower formed from hate, forge molten iron and neatly finish in silence. Way of Binding#75 Quintet of Iron Pillars.
Bakudou #77 - Tenteikoura ("Heavenly Rickshaw in Silken Air" )
Transmits messages to anyone within a specific area. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages.
Spell :
Manga: Black and White Net! Twenty-two bridges, sixty-six crown string. Footprints, Distant Thunder, Mountain Peaks, Valley, Night Shadow, Cloud Sea, Cyan Line! Fill up the circle and zoom to the edges of the sky!
Anime: The Black and White Silk, 22nd Bridge, 66th Crown, Footprint, Distant Lightning, Pointed Peak, Return to Earth, Downcast Night, Sea of Clouds, Green Rank. Filled with the great circle, run across the sky. Binding Path #77 Heavenly Rickshaw in Silken Air!
Bakudou #81 - Danku ("Splitting Void" )
Creates an energy barrier in the form of a rectangular wall. It is capable of stopping destructive spells up to #89.
Bakudou #99 - Kin & Bankin ("Seal & Great Seal" )
Part 1. Seal (kin)
Binds the arms of a target with spiritual fabric and iron shafts.
Part 2. Great seal (bankin)
This spell covers a target from head to toe with spiritual fabric, stabs them with numerous metal blades, and then smashes them with an immense metal cube.
Spell :
First Song: Halting Fabric (shokyoku: shiryū)
covers a target from head to toe with spiritual fabric.
Second Song: Hundred Linked Bolts (nikyoku: hyakurensan)
stabs the target with numerous metal blades.
Final Song: Great Seal of 10,000 Forbiddings (shūkyoku: bankin taihō)
smashes the target with an immense metal cube.
- Manga: Bakudou no tsukumo dainiban. Manjikin. First song, manjikin. Second song, manjikin. Final song, Manjikinfutoshifu.
- Anime: First song, Shiryou. Second song, Hyakurensan. Final song, Bankin Taihou